Humans Introduction: The Humans, or Humaeiir are by far the most diverse race of any others, and can be found across all of Ravendelle living under any conditions. However, the diversity of the Humans are their ultimate downfall, as they are easily the most populous race, they are dominated by their base emotions and most refuse to work together. No single society or even Humans as a whole have been able to rise against anything, because they refuse to work together and are considered by most other races to be petty and selfish, which most are. The word “human” derives from the word “humanitae,” which means diverse and ingenious. Human height is an interesting subject, but most tend to range from 5 feet to 6 feet in height, though some might reach 7 feet or more, or be as small as 3 feet or less. Their skin is also diverse, though it tends to derive from their environment, with pale skin from those who live in more northern regions, to dark skin in southern regions. Hair in this respect is similar, becoming lighter the more north you go. Human eye colour, on the other hand, seems to be random. Most Ardrian humans typically have eyes that range from black, to gray, to brown, to green, to blue. Humans from Elandria, on the other hand, will have an eye colour ranging from yellow, to gold, to orange. Because Humans are such an adaptive race, their garb is far more diverse than most races, being quite dependent on the region. More northern humans, namely Noslians and Jorlanders, will wear thicker clothing to keep them warm, often covering the whole body. Going south to the Ardrian Conglomerate, humans will start to dress less oppressively, their clothing being of a moderate thickness. In Elandria, the desert dwelling Alhuids will wear thin clothes that cover the body to protect themselves from the heat of the region. Humans from Tang will dress in a similar fashion to the Ardrian Conglomerate, though more stylized to their own culture. Lifespan and Health: Most Humans have a moderate lifespan, the eldest ever being recorded is later eighties to early nineties in extreme cases, though late seventies and early eighties are more common. Humans will often suffer under the yoke of illness, far more so than other races, with occasional plagues being quite common. Civilizations and Governments: Tang: The States of Tang, whose people are nicknamed the Tangese, are the forest dwelling peoples of Elandria in control of their own two states. The Tangese have always been a deeply religious people, and believed themselves to be the descendants of the Tang that moved through their forests. After seeing successful revolutions within Wavria, and later with Jorland and the Alhuid Caliphate the Tangese were emboldened to fight the Elue Dominion for independence, eventually being granted such after a quick revolt against the Elves with support from the Alhuids. After the war, the Tangese split into North and South, the Northern Sin-on being Royalist and the Souther Nihhon becoming Republican. The Tangese are, to this day, divided into two groups, mostly divided along political lines. The royalist Holy Kingdom of Sin-on is set to the north. Following their Holy King, all law is dictated by him. After their revolution against the Elves, the northerners set to following a popular General from that time, rapidly becoming more and more militaristic as time went on. A very mercantile society, the Nihon pride themselves on their strong economy. After the revolution against the Dominion, they formed a Republic based on those ideals, electing a Minister to lead the nation, who appoints a cabinet. Beneath them is a unicameral 10 member Council elected by the 10 provinces within the Republic. The Tangese are very proud of everything about them, and take any form of insult as a great sign of disrespect, and some of the more violent Tangese have even killed for something as small as an insult, though most are more docile. The dominant hair color among the Tangese is black, though shades of blonde have been reported in very rare cases, and with age their hair quickly whitens. Eyes are often shades of green.The Sin-on prefer to wear their respective armor often, though will abandon their armor for civilian uniforms on a regular basis. The armor is always leather, or some lighter metals fashioned into chainmail. The civilians of the region from both Nihhon and Sin-on will often don kimonos and similar garb due to a mixture of climate, religion, and tradition. Alhuid Caliphate: The desert dwelling Humans of Elandria, the people of the Alhuid are the greatest merchants in all of the world, exceeding even the Nihhon in their wealth and mercantile abilities. This is easily one of the most dangerous places in the entire world, the desert of Ardria is an incredibly sacred place to all of it’s peoples. After the dust faded from the Slavenian, Wavrian, and Jorlandic inspired revolution, the smoke billowed away, in place of the Democratic Elue Dominion, a religious Alhuid Caliphate. Unfortunately, however, the religious faith in the area is, and likely always will be, split in two. The less common of the two factions of the Alhuid Caliphate are the She’an. These people believe the Caliph, whom is essentially the king of Alhuia, is the divine son of their God and worship them as such. They are mostly found in villages, hamlets, and other rural areas and are less common in cities and towns. The more common of the two, the She’ans, interestingly, are actually more moderate than their Suun’hi counterparts. While they believe the Caliph to be holy in the sense of being their God’s prophet, but in no sense are they divine incarnate.They are most often found in the Alhuid towns and cities and are quite uncommon in rural areas. The garb among the Suun’his and the She’ans are very similar, as both wear very light clothing in any hue to resist moderate the heat of the desert. Their clothing is often very loose, with long sleeves to cover themselves from the bright, shining sun. The often cover themselves with a turban to protect their face. Women in the region wear very similar, however their clothing often covers almost all of their skin due to their religious belief system, however, more moderate women will show their face, hands, and feet. Sandals are common in both genders. All the Alhuid peoples have light to dark brown colored skin, and their hair and eye colors have been reported in every shade, however, dark hair is most common and, interestingly, most possess bright orange or amber eyes. Jorland: Jorland, the homeland of those that call themselves the Jorlanders. Hardy and warm, the natives of Jorland started as pioneers. After the Cataclysm, enduring much strife and death, the Dwarves were blamed, causing much pro-Independence sentiment. This animosity began to bubble up until, one day, it boiled over. The people of Jorland began to revolt, prompting the Dwarven High Council to send men to intervene. The problem? Most humans in the army refused to take arms against their brethren, even having many Dwarves who refused to fight. This sparse military allowed the people to gain the leverage they needed to decree independence and split off from Duarssia, forming their current nation. The native people of Jorland, the Jorlanders, dwell in the lands of their country. Their homes are often simple, usually being practical with steep roofs due to their low income and cold environment. The Jorlanders are famous for their beers and mead, and even moreso as heavy drinkers, being the creators of said drinks. Besides this, these people are also very, very optimistic. They are split into four holds, whose lords, or Jarls, swear fealty to the High King, who represents Jorland. If he has no heirs in death, the Jarls convene a Moot to declare a new High King among themselves. Unlike the Jorlanders, the Noslians, who mainly reside in Southern Duarssia, did not rebel due to their small numbers. They are entirely self-sufficient and even govern themselves under an autocratic king known as a “Czar.” Originally emigrated (yet still found in) from Duarssia, the Noslians are primarily farming and mining, their Vodka, a very strong alcoholic drink, is prized among the world’s taverns and inns. Noslian families are often incredibly large, while both parents work the eldest child is expected to care and educate themselves and their younger siblings. The Noslians and the Jordlanders dress very similarly, wearing simple clothes they make themselves out of wool and fiber. Their clothes are often lightly covered in dirt, dust, or other substances related to their work. The people of the land are incredibly burly, with broad shoulders and a wider build over all. Women often have wide birthing hips, and wider hips with larger builds are seen as more attractive because of their usefulness and general strength. Hair, eye, and skin colour is usually in a light shade due to the cold, northern climate. Of the different cultures of the humans, the Ardrian Conglomerate is quite unique in respect to its history. The Conglomerate is considered by many to be a direct descendant of the old Yavvi empire from the previous era, indeed located in the central Ardrian lands where the Imperium once reigned. Some time after the Yavkard Civil War, and the Cataclysm, as the tragic series of events are connected, it began to be formed as a mercantile republic under the the domination of a magician aristocracy and the Merchant’s Guild. Ardrian Conglomerate: The Yavvi of the east were regarded by much of the former citizens of the Imperium as first class citizens under the States. Even after the disbanding of the Imperium, with the period of anarchy that followed, the Yavvi still follow their old ways. Situated to much of the southern portion of the Imperium, they enjoy elaborate cities and take pleasure in the consumption of wine and the viewing of many artists hailing from the region. To the East exist the Wa’vrie, the men of glorious foods and culture, housing some of the most revered architectures! Indeed, the Wa’vrie are famed for not only their vast beauty and famous countryside, but also for their hundreds of cheeses and wines. Having once been second class citizens of the Imperium, it was considered ironic by many that they enjoyed a far greater quality of life than even the Yavvi, being given some of the most arable land and with it, the ability to grow vast the famous vineyards which continue to feed and drink the Wa’vrie to this very day! Men in the region will usually wear a simple shirt, often a button up which is sometimes frilled, though it may be a tunic if one is poor. One may also opt to wear a light jacket casually, such as a Cardigan or perhaps a set of thin, button-up jackets, similar to what you might wear in a suit. Pants are very commonplace in this region, partially due to climate, partially due to "decency." People will generally wear simple cloth pants. In terms of footwear you might wear a pair of boots or loafers, as sneakers do not exist. It is sometimes seen such as goggles instead of spectacles, though both are accepted socially. Female fashion is often centered around wearing a dress, though some may a sort of binding overtop a simple dress as well. Often times, like men, women may wear pants as well for their profession, though it isn’t very common since it is considered “unladylike” and unfashionable. For footwear, females may opt to wear simple shoes, usually something practical to the profession. For headwear, women don’t normally wear much, but they will sometimes be seen tying their hair back or wearing a headband in the case that their profession or personal preference requires it. Origins: Humanity centers its origins on the region dominated by the Ardian Conglomerate, where they spread throughout the region. Soon after, humanity would produce colonies, first in the north in what is now Noslia, Duarssia, and Jorland, and later in what is now the Alhuid Caliphate and Tangia. Economy: Human economics are among the only things that are actually unified among the race. Most will sell whatever they believe has value, whether it be an old trinket, a smithed blade, or a crop. Their economy is incredibly mercantile, with many nations being dominated by the merchant class, with a heavy focus in merchant vessels. Military: Human militaries are just as diverse as the race itself. Humans are known to utilize weaponry and armour of all types, from an arming sword to a greatsword, or from a gambeson to full plate armour. They will often be seen utilizing cavalry, usually with a ranged weapon, such as a bow or crossbow, quite heavily, usually horses, although war elephants are used on occasion as well. Their militaries are quite organized, usually possessing many ranks, with concrete strategies. It is not uncommon for humans to adapt tactics when it is apparent that the enemy can counteract their own. There is also a heavy focus in the use of battlemages in the Conglomerate and Tangia, which defeat foes with deadly efficiency.