Orcs Basic Information: Tall, tough, and green-skinned. The Ur’gal, commonly referred to as Orcs or Uruks by the general populace, are a race of proud hunters and warriors. The word “Orc” comes from the Orcish word “Oraghazh,” which means proud warrior. In contrast, Ujuk comes from the word “Ujak’le,” which means sly hunter. The Orcs are quite large, with skin ranging from a deep green to a dark tan, and eyes ranging from green to brown. Some even reach 8 feet at full height! Along with this is their buff physique, obtained from many hours of hunting and clashing in their many “brawls.” The Tusk is the pride of the Orc, serving as a symbol of their toughness and capability as warriors. The larger the tusk, the stronger the Orc supposedly is. However, an Orc born with no, or small, tusks is considered defective and weak by the tribe. This is not the case with chipped or broken tusks, which are seen as battle scars. They also have very little hair, often barely reaching a centimetre in length, even in women- though some do have long hair. Despite being thought to be Elvish, due to their pointed ears, in reality they are an entirely separate race. In other words, Orcs can only breed with other Orcs. It is common to see an Orc almost always wear their armour and armed with their weapon, often long and large. (They can use high poundage bows as well, although this is uncommon.) It is important to note that they will sometimes wear culturally appropriate clothing, but they usually see this as impractical at best, and would much rather wear their armour- the quality of which, in addition to their weapon, will determine status. Due to their tribal culture, they are often discriminated against, and even hunted down and lynched, leading to stories of barbaric and downright terrifying Orcs. Lifespan and Health: Most Orcs do not live for a very long time, often most barely reach the age of thirty, the oldest among them often barely reaching the age of 50 years of age. A major reason for this is the unwillingness of Orcs to grow old, hating the prospect of becoming frail and weak, usually preferring an honorable death in a brawl or battle to it. The Orcs are also not very skilled with language, often being very terrible at it if not learned by the age of eight. Origins: The Urja’kal center their origins on the land of Ujak’Mal, a land of desert and waste. The land is a hardy place, filled with many dangers and is near inhospitable, forcing the Orcs to adapt to become strong. This lack of infertility and rough terrain makes communication incredibly difficult, forcing the Orcs to split into many rival clans which will only unite in the face of a common threat. Economy: Economically, the Orcs are near nonexistent, with word “Orc” and “industry” are the very opposite of synonymous. However, Orcs will trade any trinkets they come across or make, and will sell the occasional crop, hunted good, mineral, or pelt. Military: Unlike their economy, Military is the strong suit of the Orc, being natural warriors. Primarily, Orcs will fight with melee weapons, usually two handed weaponry like a double bladed war axe or a warhammer. They will also sometimes utilize very, very high poundage bows, which can penetrate armour- only viable due to their physical strength. It is also rare for an Orc to use a crossbow, though they tend to dislike their use. Orcs will also sometimes use a shield, but they prefer a parrying weapon to one. Orcish military organization is almost nonexistent, with very few ranks. There are three “levels” an Orc can reach. The lowest, and most common, is hunter or warrior, almost entirely infantrymen and spearmen with very little siege weaponry or cavalry. The second level is what is essentially a commander or officer, which command Orc regiments to perform raids, earned by defeating their Officer. The third is something akin to a general only in name. In reality, these generals are more along the lines of grand commanders, organizing war efforts in what can be considered a large scale raid, earned in a similar manner to an officer: by defeating the General. Government: The governing style of the Orcs is a rather simplistic one. There are only two real levels of government. The first is the Chief of the clan, he who leads raids and hunts, as well as make decrees for the clan. To become a Chief, you must either defeat him in a duel, which is only valid if he has disgraced the clan, or are his child if no one has challenged him. The higher level is “Warchief,” which is the one who represents the Orcs. However, the Orcs are a number of divided clans, so he has no real power- although, he is a religious figurehead as well and can declare war on other countries. His position is decreed in a similar manner to a clan Chief.